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Cyberpunk 2077 twitter
Cyberpunk 2077 twitter









Do more side quests and you'll get more resolute, satisfying endings for V.

cyberpunk 2077 twitter cyberpunk 2077 twitter

I "finished" the game in about 25 hours (some critics, having done even less side questing than me, did so in 15-20 hours), but it's clear from the ending I got that there are many possible endings - and that I got the worst one. Just as important, doing more side quests will give you access to better endings. There's not one but three different story progression trackers - you'll need to complete all to get the best endings. They're varied - from reining in seven AI-powered cabs that have gone rogue (this was one of my favorites, since the rogue cabs had personalities that were often legitimately funny) to solving the mystery of a slain mayor - and turn Night City as a living, sprawling city. Side quests are really fun, often more so than the main quests. The game itself encourages this, prompting you regularly to take a break from the main quest to go do other stuff.Īnd that stuff is good. But Cyberpunk is about exploring Night City as much as it is seeing the narrative out to the end. The relationship between V and Johnny Silverhand, a mercenary played by Keanu Reeves stuck inside V's head, gives it a welcome focus. I highly recommend you not do this.Ĭyberpunk's story is one of its strengths. I had around five days to (try to) beat Cyberpunk 2077 and get a review out, so I was largely forced to ignore side quests and focus instead on finishing the main storyline. Both also have other benefits, as getting higher Body points lets you hijack cars and open parked cars, while Technical Ability will let you hack into mainframes to get eurodollars (in-game money) and crafting components. Pump Body and Technical Ability to open doorsīody and Technical Ability attributes are both highly useful while navigating Night City, as both are used to open locked doors. But don't do what I did and try to be balanced - balance is for suckers. Obviously, you'll adjust your style as you go through the game. Within stealth, you can optimize your sleuthing (the Cool attribute and related perks that make it harder for enemies to detect you), hacking abilities (you'll hack nearby tech to distract/harm enemies) or stealth- kill offense (like gnarly throwing daggers). Within force, you can specialize in melee weapons, fisticuffs or gunplay. In truth, you're far better off choosing early on how you want to approach combat and tailor your attribute points and perks accordingly.īroadly, there are two ways to handle combat: Force and stealth. I had an idea in my head that, like skill trees in most AAA games, I'd end up unlocking all the perks eventually anyway. Within each of these attributes, you'll have perks you can unlock.Īt first, I spread attribute points and perks around semievenly. More consequentially, you'll get the option at the beginning of the game to distribute points to six different attributes: Body, Intelligence, Reflex, Technical Ability and Cool. In other words, your backstory doesn't make as big a difference as you might worry it does. I went for Corpo, which gave my V the ability to politic his way around certain sticky situations.

cyberpunk 2077 twitter

The second, longer-lasting effect is that you'll get different dialogue options based on which backstory you chose. About an hour in though, you'll end up on the same path as a gun for hire alongside your pal Jackie. The Corpo starts in an office building, the Street Kid in a sleazy bar, the Nomad in the Badlands desert outside of Night City. First, it'll affect the opening hour or so of the game, as you'll start out in a different part of Night City, mingling with different characters, depending on which you choose. When you start the game, you'll be given the option of three backstories for V: Street Kid, Nomad or Corpo. Still, there are a few handy things I've noted for those powering through Cyberpunk - tips and tricks I wish I knew before I loaded the game up for the first time. That's a lot of hours, but I still feel like I've seen only a fraction of what Cyberpunk 2077 has to offer. I've spent over 45 hours with the game so far. As fans would expect of a game from CD Projekt Red, the studio behind The Witcher 3, Cyberpunk is a massive, complex game, with a gigantic open world to explore in Night City.

CYBERPUNK 2077 TWITTER PS4

Although many players are reporting bad bug issues, especially on PS4 and Xbox One platforms, the game is already breaing Steam records.

cyberpunk 2077 twitter

After eight long years of hype and anticipation, Cyberpunk 2077 has finally officially launched around the globe.









Cyberpunk 2077 twitter